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Jesper Bellenbaum
Product Engineer @ toni experience software
As a product engineer and researcher, he combines hands-on development with deep insights into user behaviour to create transformative digital experiences.
Exploring Real-Time 3D in Flutter with Gaussian Splatting – An Early Field Report
Gaussian Splatting is a recent approach for efficient real-time 3D rendering. This makes it particularly well-suited for realistic visualizations even on mobile devices.
In this session, we'll talk how to bring Gaussian Splatting into Flutter apps using Google's Almost Native Graphics Layer Engine layer. We'll guide you through the full pipeline: from capturing photos and reconstructing them into 3D models using open-source tools (COLMAP, brush-cli), to embedding these 3D assets directly into your Flutter app.
It's Not Just Liquid Glass: Building Physics-Driven Flutter Apps That Feel Real
With recent announcements from Apple, the rise of spatial computing, and expressive Material 3 design guidelines, UI trends are rapidly moving toward interfaces that feel alive and tangible. In a competitive landscape where capturing users' attention hinges on delightfully detailed interactions, this session explores how Flutter can be leveraged today and adapted for the future to deliver best-in-class, physically-responsive user experiences.
- Understand why physics-based motion can create more engaging interfaces
- Learn to identify opportunities in your apps for natural, responsive interactions.
- Implement practical techniques using Flutter's animation and physics systems to create interfaces that feel alive and responsive.
- Understand where Flutter excels at physical interactions and where the framework has room to grow.
- Balance expressive interactions with accessibility, performance, and inclusive design principles when building physical interfaces.
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